Super Smash Bros Unify (Official Beta Release)

  • description Description

    Unify is a Smash Bros for Wii U mod designed to make all of the characters viable without going overboard. Perfect balance is not achievable but the goal is to have no matchups worse than 70-30, those being the most polarizing in the game.

    The first release includes the following:

    All characters except for R.O.B. have been rebalanced. Lucario has his Brawl voice. Cloud has his English voice actor. A custom CSS/SSS background made for Unify. A custom CSS Layout made for Unify.

    Special Thanks Kingjigglypuff- for originally coding Mii Gunner, Dr. Mario, Little Mac, Roy, and Shulk. I (Kienamaru) tweaked them with his permission. Haru Akenaga- Testing and bug finding. Omegah- CSS Layout Demonslayerx8- CSS/SSS Background

  • speaker_notes Installation

    The download includes the "Patch" folder. Simply replace the one that you have and you're good to go. Feedback is appreciated. I've put well over 100 hours into making this mod and I plan to spend many more as modding becomes more advanced and reasonable changes are suggested.

    Stay tuned for the next release. Will include a video at a later date, enjoy. If any bugs are found, don't be afraid to send me a message, but I did my best to iron out everything to my knowledge.

  • event_note Changelog

    -UNIVERSAL- Jump Squat To remove disadvantage from jump squats and to help general playstyles, the following characters will have their jump squat animations sped up by the listed amount of frames. The slowest jump squat will be Bowser at 6 frames. All others will be 5 or 4.

    1 frame Wario, Jigglypuff, Yoshi, Zelda, Dedede, Falco, Bowser Jr., Donkey Kong, Lucario, Peach, Toon Link, Pit, and Sonic.

    2 frames Robin, Link, Ike, Ganondorf, Charizard, Mii Swordfighter, Bowser.

    ========================================================================== Bayonetta

    Spoiler:
    Jab 1 .Starts up 2 frames faster

    All Smashes .No longer clangable

    Dair Landing .Bkb reduced 80 -> 60, Kbg reduced by 140 -> 120

    Pummel .Damage increased by .4%

    Heel Slide .Size reduced by 0.5 units

    After Burner Kick Downward .Angle changed from 80 -> 320 .Bkb reduced 85 -> 65

    Bowser

    Spoiler:
    .Weight 130 -> 125

    Jab 1 .Comes out 1 frame faster .Intangibility removed

    Dash Attack .Interrupts 6 frames sooner

    Side Tilt .Intangibility removed

    Up Tilt .Intangibility removed .Angle lowered from 100 -> 95 .Interrupts 4 frames sooner

    Down Tilt .Intangibility removed .Hitbox position lowered by 1.5 units

    Up Smash (landing) .Bkb reduced by 23 -> 13, kbg reduced 100 -> 80

    Nair .Damage reduced per hit 6 -> 4 .6 frames less landing lag .Autocancels 14 frames sooner

    Uair .Intangibility removed .Autocancels 8 frames sooner

    Pivot Grab .Grabbox X position decreased by 12 units

    Pummel .Damage reduced by .6

    Up Throw .Damage increased 6.5 -> 7.5 .Kbg increased 180 -> 200

    Fire Breath .Damage increased by .3 .All parts of the flame cause flinch .Interrupts 8 frames sooner

    Flying Slam .Kbg reduced 60 -> 50

    Bowser Jr

    Spoiler:
    Jab 2 .Has 20% less ending lag

    Fair .Sweetspot damage increased by 11 -> 12 .Late hitbox angle changed 45 -> 75

    Dair .Final hit damage increased 2 -> 4 .Bkb increased 40 -> 38, kbg increased 180 -> 178 to partially compensate

    Dash Grab .Interrupts 5 frames sooner

    Pivot Grab .Interrupts 6 frames sooner

    Fthrow .kbg increased 70 -> 75

    Bthrow .kbg increased 65 -> 70

    Clown Cannon .Interrupt 10 frames sooner

    Clown Kart Dash .Damage increased by 2%

    Mechakoopa .Move is 25% faster

    Captain Falcon

    Spoiler:
    Jab 3 .Bkb reduced from 70 -> 50

    Jab Finisher .Bkb reduced from 110 -> 90 .Range reduced by 1.5 units

    Side Tilt (made into a combo starter/Set up) .Damage made a consistent 8/7/7 on all variants .Angle changed Sakurai -> 70 .Bkb increased 10 -> 50, kbg increased 100 -> 105 .Interrupts 5 frames sooner

    Up Tilt .Angle changed to always meteor

    Side Smash .Damage on angled smashes changed to a consistent 19 .Interrupts 3 frames sooner

    Up Smash .Disjointed hitbox size reduced by 1 unit

    Fair .Sweetspot kbg reduced 93 -> 80 .All sourspot damage increased 3 -> 7 .6 frames less landing lag

    Uair .Cleaned up visuals, hitbox lasts one frame longer

    Dash Grab .Range reduced by 2 units

    Pivot Grab .Range reduced by 4 units

    Falcon Punch .Bkb increased 0 -> 30, kbg increased 90 -> 93

    Raptor Boost (Grounded) .Angle changed 80 -> 85 .Kbg reduced by 75 -> 52

    (Aerial) .Always meteors

    Falcon Kick (Grounded) .Turned into a multihitting attack and deals up to 16% .Move is 20% faster

    Falcon Kick (Aerial) .Initial hit damage reduced 15 -> 14

    Charizard

    Spoiler:
    .Weight- 116 -> 110 .Traction- 0.04 -> 0.055 .Jump V Initial Velocity- 32 -> 35 .Hop V Initial Velocity- 15.43 -> 16.5 .Air Speed- 0.87 -> 0.97 .Air Acceleration- 0.05 -> 0.06 .Run Speed- 2 -> 1.7

    Jab 1, Jab 2, Jab 3 .Defensive Collisions removed

    Jab 3 .Damage reduced 5 -> 3

    Side Tilt .Hitbox size increased by .5 units .Sweetspot damage increased by 11 -> 12 .Sourspot damage increased by 7 -> 9

    Up Tilt .Lingering hitbox added between frames 14-22, deals 6 damage with all other values matching original hitboxes .Intangibility removed

    Up Smash .Comes out 2 frames later .Kbg reduced- 107 -> 100

    Down Smash .Hitbox 0/3 Kbg reduced 79 -> 76 .Hitbox 1/2 kbg reduced 85 -> 82

    Uair .Hitbox comes out 1 frame sooner .Intangibility removed

    Standing Grab and Pivot Grab .Size reduced by 1.1 units

    Fthrow .Damage reduced 10 -> 9

    Bthrow .Damage reduced 10 -> 9

    Dthrow .Kbg increased 130 -> 143

    Fly .Size on all but final hitboxes increase by .5 units .Size on final hit increased by 1 unit .Hitbox positions moved closer to Charizard .Looping hitbox 0 angle changed 72 -> autolink .Hitlag on final hit increased 1 -> 2 .Able to snap to ledges 3 frames sooner

    Cloud

    Spoiler:
    Dash Attack (Late) .Damage increased 8 -> 9 .Hitbox terminates 2 frames sooner

    Side tilt .Damage increased 11 -> 12.5 .Starts up 3 frames later

    .Up tilt- Cleaned up visuals

    .Down tilt (All hitboxes)- Kbg decreased 75 -> 65

    .Side Smash- Kbg reverted. 115 -> 119 (prenerf)

    Up Smash .Late damage increased 8 -> 10 .Endlag is 10% slower

    .Down Smash- Kbg reverted. 94 -> 96 (prenerf)

    Fair (Late) .Damage increased 11 -> 12 .Hitbox terminates 2 frames sooner

    Uair .Initial damage reverted. 12 -> 13 (prenerf) .Late hitbox terminates 2 frames sooner .10% more endlag

    Blade Beam .Projectile size increased by 1 unit, hitbox extended upward 2 units .Interrupts 8 frames sooner

    Cross Slash .Attacks 1 and 2 stats matched with Limit version for better connectivity

    Finishing Touch Kbg reverted. 390 -> 417 (prenerf)

    Omnislash .Damage increased by 47%

    Spoiler:

    Corrin

    Spoiler:

    .Side tilt- Angle changed 70 -> 39

    Up Tilt .Bkb reduced by 365 -> 35, kbg increased by 53 -> 100

    Down Tilt .Damage reduced 7.5 -> 6.5 .Bkb increased 80 -> 84

    Side Smash (Late) .Sweetspot damage reduced 16.5 -> 15.5

    Nair Starts up 2 frames slower (Initial) .Damage increased 7 -> 9 .Kbg reduced 105 -> 100

    (Late) .Damage increased 5.5 -> 7.5 .Kbg reduced 105 -> 100

    Fair .Damage increased 7.5 -> 8 .Angled changed 65 -> Sakurai

    Uair .Starts up 3 frames slower .15% more endlag

    Fthrow .Bkb reduced 80 -> 75

    Bthrow .Damage reduced 8.5 -> 7

    Dthrow .Damage reduced 9.5 -> 8 .Bkb reduced 80 -> 75, kbg reduced 150 -> 80 .Angle changed 70 -> 24

    Dragonfang (Shot) .Fully Charged damage reduced 11 -> 8 .Mid Charged damage reduced 9 -> 6 .Uncharged damage reduced 4 -> 3

    Dragonfang (Bite) .Damage reduced by 5% on all attacks

    Dragon Lunge (Spear) .Sweetspot damage reduced 15 -> 14

    Dragon Lunge (Kick) .Kbg reduced 90 -> 74

    Dragon Ascent .Hitbox Y positions all lowered by .5 units

    Counter Surge .Bkb reduced by 90 -> 70 .Initial hitbox size decreased by 2 units

    Dark Pit

    Spoiler:
    Jab 3 .Angle changed 70 -> 48)

    Jab Finish .Damage increased by 2 -> 4

    Dash Attack .Angle changed by 60 -> 48

    Side Tilt .Sourspot damage increased 7 -> 9 .Sweetspot damage increased 10 -> 12

    Up Tilt (Last Hit) .Last hit damage increased 5 -> 7 .Kbg reduced 120 -> 106

    Down Tilt .Damage reduced 6 -> 5 .Bkb reduced 70 -> 50, kbg reduced 50 -> 44 .Angle changed 55 -> 28 .FSM at end increased to speed the move up 20%

    Side Smash .Starts up 2 frames slower

    Up Smash .Hitbox comes out 1 frame sooner

    Down Smash .Damage increased 12/12/10 -> 13/13/12 .Back hit knockback values and angles set to match first hit .Kbg increased 93 -> 100 .20% more endlag

    Nair .Last hit damage reduced 4 -> 3 .9 frames less landing lag

    Fair .Last hit damage reduced 4 -> 3 .2 frames less landing lag

    Bair .Damage reduced 12/8 -> 11/7 .2 frames less landing lag

    Uair .Last hit damage reduced 2 -> 1 .4 frames less landing lag

    Dair .4 frames less landing lag

    Fthrow .Damage increased 10 -> 11 (knockback partially compensated)

    Silver Bow .Bkb increased 4 -> 30, kbg increased 88 -> 95 .Angle changed 60 -> 45

    Electroshock Arm (Grounded) .Endlag decreased by 20% on hit or whiff

    (Aerial) .Super Armor removed

    Dark Pit Staff .Damage increased 45 -> 60

    Diddy Kong

    Spoiler:
    .Run Speed 1.824 -> 1.81

    Side Smash .Last hit sweetspot damage reduced 11 -> 9.5

    Bthrow .Damage reduced 12 -> 10

    Donkey Kong

    Spoiler:
    Side Tilt .Intangibility removed .Interrupts 4 frames sooner

    Up Tilt .Intangibility removed

    Down Tilt .Intangibility removed

    Up Smash .Hitbox comes out 1 frame sooner .Intangibility removed

    Down Smash .Intangibility removed

    Nair .2 frames less landing lag

    Fair .4 frames less landing lag

    Bair .Sweetspot kbg increased 90 -> 93

    Uair .Interrupts 6 frames later

    Dthrow .Damage increased 7 -> 11 .Kbg increased 50 -> 57

    Cargo Uthrow .Kbg increased 38 -> 59

    Giant Punch .(Grounded and Aerial) +2 Shield Damage

    Headbutt .(Grounded and Aerial) +5 Shield damage (prenerf)

    Hand Slap .(Grounded) +2 shield damage per hit

    Dr Mario

    Spoiler:
    .Increase traction 0.45 -> 0.6

    Dash Attack .Main Hit BKB: 90 -> 80 .Main Hit KBG: 42 -> 40

    Side Tilt .Hitbox 0 Damage: 7 -> 8 .Hitbox 1/2 Damage: 7 -> 9 .Hitboxes 1 and 2 increased by 0.25 units.

    Up Tilt .Damage: 6.3 -> 8

    Down Tilt .Angle 80 -> 120 .Bkb 35 -> 55

    Down Smash .Reversed kb and damage values, making the front hit stronger

    Neutral Air .Sweetspot Damage: 8 -> 9.2 .Sourspot Damage: 5 -> 5.9

    Forward Air .Sweetspot Effect: Normal -> Electric .4 frames less landing lag

    Bair .Sweetspot damage reduced 13% -> 8 .KB altered 10bkb/95kbg -> 43bkb/65kbg .Angle changed Sakurai -> 28

    Up Air .Damage: 7 -> 8 .Angle changed 55 -> 45

    Down Air .Autocancel: Frame >37 -> Frame >30

    Megavitamin .1.2* FSM removed .Main Pill Damage: 5 -> 6 .Stale Pill Damage: 4 -> 5

    Super Jump Punch .Sweetspot Effect: Normal -> Electric

    Dr. Tornado .Multihit Damage: 1.2 -> 1.3 .FAF: 75 -> 65

    Duck Hunt

    Spoiler:
    Jab Finisher .Angle changed 74 -> 53

    Side Tilt .Damage increased 8 -> 9

    Up Tilt .Damage increased 7 -> 8 .Bkb increased 35 -> 41, kbg reduced 130 -> 121

    Down Tilt .Damage reduced 8 -> 5 .Hitbox size increased by 1 unit .Interrupts 7 frames sooner (29

    .Side Smash- Interrupts 6 frames sooner (61

    Fair .Autocancels 11 frames sooner (35

    Dair .Interrupts 6 frames sooner (54

    Fthrow .Kbg reduced 65 -> 50 .Ending is 25% faster to allow it to setup

    Dthrow .Kbg increased 50 -> 105 .Interrupts sooner

    Trick Shot (Explosion) .Damage increased 8 -> 10

    Clay Pidgeon .FSM removed, speeding up the animation by 20%. Now comes out frame 14 and has much less endlag .First Hit +1 Shield Damage .Final Hit +4 Shield Damage

    Wild Gunman .Interrupts 3 frames sooner (42

    (Sombrero) Damage increased 7 -> 10 +4 Shield damage

    (Brown Coat) .Damage increased 6 -> 9 .+3 Shield damage

    (Black Coat) .Damage increased 5 -> 8 .+2 Shield damage

    (White Shirt) .Damage increased 4 -> 6 .+2 Shield damage

    (Black Vest) .Damage increased 4 -> 6 .+2 Shield damage

    Falco

    Spoiler:
    Nair .2 frames less landing lag

    Fair .Landing hitbox shrank by 2 units

    Dair .5 frames less landing lag

    All Grabs .Start up 1 frame sooner

    Blaster (Grounded and Aerial) .+3 Shield damage (Grounded) .Starts up 2 frames sooner .Interrupts 2 frames sooner

    Falco Phantasm .+9 Shield damage

    Fox

    Spoiler:
    Side Tilt .Interrupts 2 frames later

    Up tilt .Bkb increased 22/18/18/18 -> 40/36/36/36, kbg increased 110 -> 120 .Interrupts 2 frames later

    Nair .Comes out 1 frame later

    Ganondorf

    Spoiler:
    .Run speed 1.218 -> 1.27 .Air Speed 0.79 -> 0.846 .Gravity 0.10784 -> 0.1027

    Jab .Comes out 1 frame faster

    Side Smash .Interrupts 4 frames sooner (56

    Down Smash .Interrupts 6 frames sooner (58

    Dair .Autocancels from shorthop

    All Grabs .Size increased by .5 units, X position moved .5 units

    Dash Grab .Interrupts 4 frames sooner

    Pivot Grab .Interrupts 4 frames sooner

    Pummel .20% less endlag

    Bthrow .Reallocated damage causing it to kill sooner .Kbg reduced 130 -> 125

    Warlock Punch (Aerial, Aerial Reverse .Super armor added to match Grounded variants

    Dark Dive .(Explosion) damage increased 9 -> 11

    Wizard's Foot (Grounded) .Sourspot damage increased 12 -> 14 .+6 Shield damage .No longer clangs

    (Aerial) .Landing interrupts 15 frames sooner

    Greninja

    Spoiler:
    Up Smash .Clean second hit damage reverted 11 -> 13 (prenerf) .Late hit damage reverted 10 -> 11 (prenerf)

    Nair .Sweetspot size increased by 2 units .Interrupts 22 frames sooner

    Fair .Comes out two frames sooner .Interrupts 15 frames sooner

    Down Throw (prenerf) .Damage reverted 5 -> 6

    Ike

    Spoiler:
    Down Smash (Front hit) .Damage on front hit increased 14 -> 15 (Both hits) .Angle on hits lowered to 30 degrees .Has 5% less endlag

    Nair .Sweetspot damage reduced 12 -> 10 (All hitboxes) .Kbg reduced 105 -> 85 .2 frames less landing lag .Autocancels 24 frames sooner

    Fair .Bkb reduced 30 -> 25

    Dair .Always meteors

    Uthrow .Kbg increased 72 -> 82

    Great Aether .Damage increased by 18%

    Jigglypuff

    Spoiler:
    Dtilt .Damage reduced 10 -> 9 .Hitbox comes out 2 frames faster

    Fair .Kbg increased 98 -> 108

    Bair .Interrupts 7 frames sooner .Autocancels 5 frames sooner

    Uair .Interrupts 8 frames sooner

    Dair .Interrupts 11 frames sooner .Autocancels 5 frames sooner

    Fthrow .Damage reduced 10 -> 7 .Angle changed 80 -> 60 .Interrupts 9 frames sooner

    Rollout .+10 shield damage added

    Pound .Interrupts 4 frames sooner .Hitbox size reduced by .5 units

    King Dedede

    Spoiler:
    .Air Speed 0.63 -> 0.658

    Jab 1 .Comes out 2 frames sooner .Interrupts 5 frames sooner

    Jab 1 and 2 .Hitboxes moved from root bone onto Hammer

    Side Tilt .Interrupts 6 frames sooner

    Up Tilt .Bkb decreased 50 -> 30, Kbg increased 80 -> 100 .Intangibility removed .Interrupts 4 frames sooner

    Down Tilt .Hitbox sizes increased by 0.5 units and brought backward by 0.5 units .Sourspot damage increased 6 -> 8

    Up Smash .Hitbox comes out 1 frame sooner and ends 3 frames sooner .Interrupts 6 frames sooner

    Fair .Damage increased 12 -> 13 (prenerf) .Hitbox comes out 1 frame sooner to better match visuals

    Bthrow .Angle changed 60 -> Sakurai .Kbg reduced 79 -> 65

    Inhale .Interrupts 15 frames sooner

    Gordo Toss .Comes out 4 frames sooner .15% less endlag

    Jet Hammer (Full Charge) .No longer has a sourspot .+15 Shield damage

    Kirby

    Spoiler:
    .Air speed 0.8 -> 0.83 .Run Speed 1.57 -> 1.47

    Jab infinite .Hitbox on his body removed

    Jab Finisher .Fixed hitbox so it doesn't linger as long

    Dash Attack .Hitbox ends 2 frame sooner .2 frames less ending lag

    Up tilt .Initial hitbox KBG increased 116-> 122 .Late hitbox KBG increased 110 -> 116

    Up Smash .Initial damage reduced 15/15/14 -> 14/14/13 .Mid damage reduced 14/14/13 -> 13/13/11 .Late damage reduced 12/12/11 -> 11/11/10

    Down Smash .Damage reduced 14/14 -> 13/13 .Kbg reduced 110/108 -> 102/100

    Dair .Meteor kbg reduced 110 -> 107

    Dthrow .Looping hit damage increased 0.8 -> 1

    Hammer Flip (Aerial Uncharged) .Damage per swing increased 15 -> 17

    Ultra Sword .All slashes except for the last one deal twice as much damage

    Link

    Spoiler:
    .Run speed 1.3944 -> 1.405

    Jab 1 .Comes out 1 frame sooner .Interrupts 2 frames sooner

    Jab 3 .Damage increased 5 -> 6 .15% less endlag

    Up Tilt .Bkb increased by 10, Kbg reduced by 7 (prevents it from comboing into itself for as long while killing at the same percent) .Interrupts 3 frames sooner

    Down Tilt .Interrupts 2 frames sooner

    Side Smash .Removed FSM, speeding endlag up by 10%

    Side Smash 2 .Removed FSM, speeding endlag up by 13%

    Nair .Hitboxes start 2 frames faster

    Fair .Interruptable 2 frames sooner

    Dair .Late hitbox shrank by .5 units

    Pummel .Damage increased 2.1 -> 2.5

    Arrows .+6 Shield damage

    Boomerang .Starts up 6 frames faster .Catch lag can be interrupted immediately

    Spin Attack (Grounded) .Starts 2 frames sooner (frame 6)

    Bombs .Increased pull speed by 5 frames (frame 12 pull)

    Little Mac

    Spoiler:
    Jab 1 .BKB: 10 -> 0 .WKB: 0 -> 20 .KBG: 80 -> 90 .FAF: Frame 22 -> Frame 17

    Jab 2 .Jab 3 and Rapid Jab Windows swapped. .BKB: 10 -> 0 .WKB: 0 -> 20 .KBG: 80 -> 90 .FAF: Frame 22 -> Frame 18

    Rapid Jab .Hitbox sizes increased by 0.8 units .BKB: 0 -> 10 .BKG: 50 -> 40

    Side Tilt .Counter Duration: Frame 10 - 32 -> Frame 7 - 32 .Hit 1 (Hitbox 0) Angle: 60 -> 35 .Hit 1 (Hitbox 0) KBG: 50 -> 30 .Hit 2 hitbox sizes increased by 1 unit.

    Side Smash (All Angles) .Windbox WKB: 24 -> 50 .Windbox KBG: 100 -> 80

    Neutral Air .Landing Lag: 16 Frames -> 10 Frames .Autocancel: Frame >25 -> Frame >15

    Back Air .Damage: 6/4/4 -> 7/5/5 .BKB: 25 -> 35

    Up Air .Landing Lag: 22 Frames -> 14 Frames .Autocancel: Frame >40 -> Frame >30 .FAF: Frame 42 -> Frame 28

    Grab/Dash Grab/Pivot Grab .Startup: Frame 9/10/11 -> Frame 7/9/10 .Grabbox sizes increased by 1 and extended forward by 1.5 units.

    Forward Throw: .Throw Angle: 45 -> 25 .Throw BKB: 45 -> 35 .Throw KBG: 104 -> 90

    Up Throw .Throw Damage: 3 -> 6 .Throw KBG: 104 -> 98

    Pummel .Damage increased by 0.4%

    Straight Lunge (All Versions) .+15 shield damage

    (Aerial) .No Charge- Damage increased 10 -> 14 .Max Charge- Damage increased 15 -> 25

    KO Punch (Grounded) .Ending lag reduced drastically

    KO Punch (Aerial) .All stats aside of super armor made to match the grounded version

    Rising Uppercut .Multihit Damage: 1 -> 2.5

    Slip Counter .Counter Attack KBG: 50 -> 60 .Ending lag reduced by 12 frames

    Lucario

    Spoiler:
    Side Smash .Interrupts 5 frames sooner (50

    Up Smash .Interrupts 4 frames sooner (60

    Down Smash .Interrupts 5 frames sooner (50

    Jab 1 .Interrupts 14 frames sooner .Bkb increased 33/33/32 -> 35/35/34

    Jab 2 .Bkb increased 38/32/50 -> 40/34/52 .Interrupts 16 frames sooner

    Nair .Kbg reduced by 10 .Angle changed Sakurai -> 64

    Fair .Angle changed 64 -> 53 .Bkb reduced 80 -> 60

    Lucas

    Spoiler:
    Dash Attack .Sourspot damage increased 9 -> 10

    Side tilt .Sourspot damage increased 7.5 -> 9 .Interrupts 3 frames sooner (23

    Down tilt .Interrupts 2 frames sooner (14

    Up Smash .Bkb increased 48/42/37/32/27 -> 50/44/39/34/29, kbg increased 77 -> 86 on all hits .Intangibility removed

    Down Smash .Bkb reduced 43 -> 40 .Hitboxes are no longer exclusive

    Fair .Sweetspot damage increased 11.5 -> 12

    Dair .Autocancels 13 frames sooner

    Bthrow .Damage reduced by 10 -> 9

    Uthrow .Kbg reduced 69 -> 65

    Dthrow .Kbg increased by 51 -> 73

    PSI Magnet .Damage reduced 8 -> 6 .Hitbox size increased by 8.5 units, nearly filling the entire magnet .50% more endlag

    Lucina

    Spoiler:
    .Weight 90 -> 87 .Run speed 1.785 -> 1.8 .Fall speed from 1.58 -> 1.66 .Fast Fall speed 2.528 -> 2.656

    Dash Attack .Damage increased 9.975 -> 10 .Interrupts 10 frames sooner

    Side Tilt .Kbg increased 77 -> 86 .Interrupts 2 frames sooner

    Up Tilt .Late hit damage increased 8.075 -> 8.5 .Early hit damage increased 7.6 -> 8.5 .Interrupts 2 frames sooner

    Down Smash .First slash made to match the second one

    Nair .Second hit damage increased 8.55 -> 9 .Autocancels 20 frames sooner

    Fair .2 Frames less landing lag

    Bair .3 frames less landing lag

    Uair .Damage increased 11.4 -> 12 .4 frames less landing lag

    Dair .Damage increased by 12.3 -> 13 .Meteor damage decreased 14.2 -> 13 .Sweetspot duration increased by 1 frame .20% less endlag .Autocancels 32 frames sooner

    Fthrow .Damage increased 4 -> 6 .Bkb reduced 100 -> 80

    Bthrow .Damage increased 4 -> 6 .Kbg reduced 60 -> 50

    Dthrow .Damage increased 4 -> 8

    Dolphin Slash .Damage increased by 1% on all hitboxes .Sweetspot size increased by 1 unit .+10 Shield Damage .Hitlag increased on initial hit 0.7 -> 1

    Counter .+10 Shield Damage

    Luigi

    Spoiler:
    .Weight 97 -> 96

    Side Smash .Damage reduced by 15 -> 14 .Kbg made consistent with non tilted version.

    Up Smash .Intangibility removed .Damage reduced 14/12 -> 13/11

    Down Smash .Damage reduced 14/15 -> 12/13

    Nair .Initial damage reduced 12 -> 10 .Starts up 2 frames slower

    Fair .50% more endlag

    Dair .50% more endlag

    Pummel .Damage reduced 3.2 -> 2.5

    Fthrow .Damage increased 9 -> 10

    Dthrow .Kbg increased 83 -> 90

    Fireballs .Damage made a constant 5

    Super Jump Punch (Grounded) .Damage reduced 25 -> 20

    (Aerial) .Bkb increased 40 -> 50, kbg increased 66 -> 77

    Luigi Cyclone (Aerial) .Multihit Hitbox size reduced by 1 unit to match grounded

    Mario

    Spoiler:
    .Air Speed 1.15 -> 0.94

    Up tilt .Damage increased 5.5 -> 6.5 .Bkb increased 28 -> 43

    Up Smash .Hitbox lasts for 1 frame longer .Intangibility removed .Interrupts 6 frames later

    Dair .3 frames more landing lag

    Fireball .FSM removed causing the move to start and end considerably sooner

    Marth

    Spoiler:
    .Air Speed 1.02 -> 1.027

    Dash Attack .Interrupts 6 frames sooner

    Down Tilt .Tipper hitbox size increased by .3 units

    Side smash .Kbg reduced 80 -> 75

    Down smash .(Front hit) Kbg increased 88 -> 95

    Nair .Interrupts 5 frames sooner

    Fair .Interrupts 4 frames sooner .4 frames less landing lag

    Dair .(Meteor) Bkb increased 80 -> 95 .(Meteor) Timer increased by 1 frame .20% less endlag

    Fthrow .Bkb 100 -> 64, Kbg 50 -> 63 .Angle changed 50 -> 60

    Bthrow .Angle changed 140 -> 120 .Bkb 100 -> 64, Kbg 50 -> 63 .Placed allow interrupt at frame 28

    Dolphin Slash .Sweetspot size increased by 1 unit .Damage increased by 1% on all hitboxes

    Megaman

    Spoiler:
    Jab (lemons) .Damage increased 1 -> 1.5

    Dash Attack .Damage increased on looping hits increased 1 -> 1.25 .Damage increased on final hit by 3 -> 5.25

    Down Tilt .Interrupts 7 frames sooner

    Fair .Damage increased 8.5/8/8 -> 10/9.5/9.5 .Sourspot damage increased 5 -> 7 .Bkb reduced 23 -> 21, kbg reduced 90/100 -> 85/95 .Hitbox comes out 1 frame sooner .Strong hitbox lasts for 1 frame longer

    Metal Blade .10% less endlag

    Metaknight

    Spoiler:
    Down Tilt .Hitbox size increased by .8 units

    Down Smash .Hitbox sizes increased by 1 unit

    Uair .Hitbox duration lasts 2 frames longer to better match visuals

    Dair .Landing lag decreased by 5 frames

    Mewtwo

    Spoiler:
    Attributes .Weight 78 -> 88

    Up Tilt .Hitbox lasts 2 more frames

    Down Tilt .Interrupts 5 frames later

    Fair .Damage reduced 13 -> 12 .3 frames more landing lag

    Bair .Comes out 1 frame sooner

    Uair .Hitbox duration increased by 3 frames .Damage reduced 11/10/9 -> 10/9/8

    Shadowball .Endlag increased by 6 frames

    Mii Brawler

    Spoiler:
    Jab 1 .Comes out 2 frames later

    Dash Attack (Late) .Damage increased 6 -> 9

    Side Tilt .Damage made consistent 8/7.5 on all variants .20% more endlag

    Up Tilt .Damage increased 6 -> 7 .Bkb increased 28 -> 32

    Down Tilt Damage reduced 8 -> 6

    Side Smash .Damage reduced 18 -> 16 .Comes out 2 frames sooner (15 .Interrupts 12 frames sooner (56

    Up Smash .Bkb increased 30 -> 34, Kbg increased 93 -> 96 .Interrupts 3 frames sooner (46

    Down Smash .Interrupts 2 frames sooner (42

    Nair .Interruptable 16 frames sooner (40

    Fair (prenerf) .Second hit damage reverted 5 -> 6 .Interrupts 5 frames sooner (40 .Autocancels 6 frames sooner (37

    Bair (prenerf) .Damage increased 10 -> 12

    Uair (prenerf) .Damage increased 8 -> 9

    Fthrow .Kbg increased 65 -> 75

    Dthrow .Kbg reduced 100 -> 93

    Shotput .Initial damage reduced 15 -> 13 .Comes out 4 frames sooner (frame 24 .Interrupts 12 frames sooner (68

    Burning Dropkick (Side 2 .Damage increased on all charges 7 -> 9 .+6 shield damage added to late hits for consistency

    Helicopter Kick (Grounded) .Final hit kbg reduced 155 -> 130 (Aerial) .Final hit kbg reduced 150 -> 125

    Mii Swordfighter

    Spoiler:
    Jab 3 .Interrupts 9 frames sooner

    Dash Attack Interrupts 8 frames sooner

    Up Tilt Interrupts 3 frames sooner

    Side Smash .Interrupts 10 frames sooner

    Down Smash .Interrupts 6 frames sooner

    Nair .Angle changed from 361- 60 .The move is 15% faster .Hitbox comes out 5 frames sooner to better match visuals .Interrupts 5 frames sooner .Autocancels 3 frames sooner

    Fair .Interrupts 5 frames sooner .Autocancels much earlier and can be used to start combos

    Bair .Bkb increased 10 -> 20, kbg reduced 100 -> 96 .Autocancels 2 frames sooner

    Dash Grab .Comes out 1 frame faster

    Pivot Grab .Comes out 2 frames faster

    Fthrow .Able to interrupt sooner

    Bthrow .Able to interrupt sooner

    Up Throw .Kbg increased 100 -> 120

    Blurring Blade .Damage increased by 0.2% on looping hits .Interruptable 3 frames sooner

    Gale Strike .Able to interrupt 20 frames sooner

    Shuriken of Light .Able to interrupt 2 frames sooner

    Airborne Assault .Leap comes out 30% faster

    Slash Launcher .Damage increased 6 -> 9 .Kbg increased 88 -> 100

    Skyward Slash Dash .Damage increased on last hit 5 -> 7 .Comes out 6 frames faster

    Mr Game and Watch

    Spoiler:
    Up Tilt .Interrupts 3 frames sooner (33

    Nair .Autocancels 9 frames sooner

    Fair .Damage increased by 11.5 -> 13 .Autocancels 7 frames sooner

    Bair .Last hit damage increased by 3 -> 5 .Autocancels 3 frames sooner

    Dair .8 frames less landing lag

    Uthrow .Has all properties that dthrow previously had

    Dthrow .Turned into meteor throw for tech chasing (Bkb 40, kbg 80, Damage 6)

    Ness

    Spoiler:
    .Weight reduced 94 -> 92

    Nair .Interrupts 8 frames later

    Uair .Interrupts 6 frames later

    Dair .Bkb increased 20/30 -> 90/90 .Autocancels 15 frames sooner

    Pummel .Damage reduced by 0.2%

    Bthrow .Damage reduced 11 -> 10

    Dthrow .Looping hit damage increased 0.6 -> 1 (totals 9%. Prenerf)

    PK Fire .Damage reduced by 0.5% on pillar hits

    Psi Magnet .50% more ending lag .Windbox size increased by 9 units .Windbox Kb tripled

    Olimar

    Spoiler:
    Side Tilt .Kbg increased 97 -> 100

    Up Tilt .Looping hit damage increased 0.6 -> 1

    Up Smash .Interrupts 6 frames sooner (50

    Standing Grab and Dash Grab .FSM removed, drastically speeding up the animations

    Pac Man

    Spoiler:
    Down Smash .Starts up 2 frames sooner .Interrupts 2 frames sooner (53

    Up Smash .Interrupts 2 frames sooner (48

    Bair .Damage increased 11.8 -> 12

    All Grabs .30% less endlag

    Fthrow .Damage increased by 6 -> 9

    Uthrow .Damage increased 5 -> 7

    Palutena

    Spoiler:
    Dash Attack .Damage increased 9 -> 11 .Interruptable 6 frames sooner

    Side Tilt .Damage increased 6/4, 6/4 -> 7/6, 7/6 .Move is 20% faster

    Up Tilt .Move is 20% faster

    Down tilt .Comes out 2 frames faster

    Side Smash .Interruptable 7 frames sooner

    Up Smash .Increased damage on sourspots 12/9 -> 14/11

    Down Smash .Sweetspot damage reduced 15 -> 14 .Kbg reduced 103 -> 89 .Sweetspot angle changed 60 -> 28 .10% less endlag

    Nair .Final hit kbg reduced 180 -> 140 .Autocancels 7 frames sooner

    Fair .25% less endlag

    Bair (KOs 38% earlier 133% from 171%) .Bkb 30 -> 38, kbg 92 -> 98

    Dair .Always meteors .10% less endlag

    Bthrow Angle changed Sakurai -> 51

    Autoreticle .Able to interrupt 10 frames sooner

    Reflect .Bkb on push box increased 10 -> 30 .Able to interrupt 16 frames sooner

    Peach

    Spoiler:
    .Weight 89 -> 86

    Down Tilt .Damage increased 7 -> 9

    Uair .Autocancels 10 frames sooner

    Dair .Autocancels 6 frames sooner

    Peach Bomber Damage increased 10 -> 11

    Vegetable .Interruptable 4 frames sooner

    Pikachu

    Spoiler:
    Dash Attack (Sweetspot) .Damage reduced 10 -> 9 .Kbg reduced by 50 -> 45

    Up Tilt .Damage increased 5 -> 6 .Kbg increased by 120 -> 132

    Down Tilt .Interrupts 4 frames later

    Side Smash (KOs about 16% later) .Sweetspot damage reduced 18 -> 16 .Late sourspot damage increased 12 -> 13 .15% more ending lag

    Up Smash (KOs about 9% later) .Damage reduced on first two sets of hitboxes 14/14/13, 11 -> 13/13/12, 10

    Pummel .Damage reduced by 0.9%

    Thunder Jolt .Damage reduced to a consistent 4%

    Skull Bash .Kbg increased 62 -> 72 .+5 Shield damage

    Pit

    Spoiler:
    Attributes .Run Speed 1.66215 -> 1.62 .Increase Air Speed 0.89 -> 0.893

    Dash Attack .Damage reduced 11 -> 9 .Interrupts 5 frames sooner

    Up Tilt .Damage on last hit reduced 5 -> 4 .Interrupts 4 frames sooner

    Down Tilt .Damage reduced 6 -> 5 .Kbg reduced 50 -> 40 .Angle changed 55 -> 64 .20% less endlag

    Side Smash .Second hit damage reduced 10 -> 9 .Interrupts 5 frames sooner

    Up Smash .Last hit damage reduced 8 -> 7 .Hitbox comes out 1 frames sooner .Interrupts 3 frames sooner

    Down Smash .KB, angles, etc reversed so that the front hit is stronger than the back hit

    Nair .Looping hit damage increased by 0.7 -> 1 .4 frames less landing lag

    Fair .Damage on last hit increased 4 -> 5

    Uair .Damage on last hit increased 5 -> 6 .2 frames less landing lag

    Dair .Damage increased 10/10 -> 11/11 .Meteor hitbox duration increased by 1 frame .2 frames less landing lag

    Uthrow .Damage reduced 11 -> 10 .Bkb reduced 70 -> 50 .15% less endlag

    Palutena's Bow .Interrupts 13 frames sooner

    Upperdash Arm (Grounded) .Damage reduced 11 -> 10 .Super Armor removed

    (Aerial) .Damage increased 9 -> 11 .Bkb increased 90 -> 100 .Interrupts 40 frames sooner on whiff

    Robin

    Spoiler:
    .Run Speed 1.15 -> 1.24

    Dash Attack .Interrupts 6 frames sooner

    Up Tilt .Interrupts 6 frames sooner

    Side Smash .Bronze Sword damage increased 9 -> 11 .Interrupts 4 frames sooner

    Up Smash .Bronze Sword damage increased 9 -> 11 .Interrupts 4 frames sooner

    Down Smash .Bronze Sword damage increased 8 -> 10

    Dair .Autocancels 11 frames sooner

    Standing grab .Size increased by .4

    Dash grab .Size increased by .8

    Fthrow .Damage reduced by 9 -> 8 .Angle lowered from 45 to 35 .Bkb reduced 26 -> 16

    Bthrow .Damage reduced 11 -> 9 .Angle lowered 52 -> 45

    Uthrow .Damage increased 9 -> 11 .Bkb reduced 100 -> 95

    Dthrow .Kbg increased 88 -> 95

    Elthunder .Damage increased 10.5 -> 11

    Thoron .Damage increased by .4 per hit .Angle changed to match Arcthunder's final hit.

    Elwind .First wave damage increased to 7 -> 9 consistently

    Nosferatu .Damage increased by .1 per hit .Comes out up 2 frames sooner

    Pair Up .Damage increased 45 -> 77

    Rosalina & Luma

    Spoiler:
    .Run speed 1.632 -> 1.5

    Up tilt .(Rosa) Damage reduced 8 -> 6.5 .Intangibility removed

    Down Smash .(Rosa) Second hit damage reduced 9 -> 7.5 .(Rosa) Interrupts 4 frames later

    Nair .3 more frames landing lag

    Bair .(Rosa) Damage reduced 11 -> 9.5

    Uair .(Rosa) Sweetspot damage reduced 10 -> 8

    Dair .(Rosa) Meteor hitbox: Active frames reduced 5 -> 2 (active from 10- 12)

    Down B .FSM changed from 0.8 -> 0.95 slowing the move by 15%

    Roy

    Spoiler:
    Weight 95 -> 90 Air acceleration 0.03 -> 0.05 Walljump added

    Jab .Hitbox Duration: Frame 5 - 8 -> Frame 4 - 8 .Sourspot Angle: 38 -> 70

    Dash Attack .Sourspot BKB: 60 -> 80 .FAF: Frame 50 -> Frame 42

    Side Tilt .Sourspot Angle: 361 -> 20 .Middle Hit Damage: 9 -> 10

    Up Tilt .FAF: Frame 39 -> Frame 36

    Down Tilt .Hitbox Duration: Frame 7 - 9 -> Frame 6 - 9 .Sourspot Angle: 30 -> 80 .Sourspot BKB: 40 -> 80 .Sourspot KBG: 40 -> 50

    Side Smash .Sourspot KBG: 70 -> 100

    Forward Air .Startup: Frame 8 -> Frame 7 .Sweetspot Damage: 11 -> 11.5 .Autocancel: Frame >36 -> Frame >28

    Back Air .Sweetspot Damage: 12 -> 13 .Autocancel: Frame >32 -> Frame >30 .1 frame less landing lag

    Up Air .Sweetspot Damage: 9 -> 11 .Sourspot Damage: 6 -> 7 .Sourspot BKB: 10 -> 50 .Sourspot KBG: 70 -> 55

    Down Air .Sourspot Angle: 80 -> 361 .Autocancel: Frame >55 -> Frame >44 .FAF: Frame 52 -> Frame 48

    Back Throw .Angle: 117 -> 150 .BKB: 70 -> 60 .KBG: 45 -> 70

    Fire Blade .No longer has a sourspot

    Double Edge Dance 1 .Angle, BKB, and KBG values edited to match Marth's. Reduced to combo better. .Sweetspot Damage: 3 -> 4 .Sourspot Damage: 2 -> 3

    Double Edge Dance 2 and 3 (All) .Damage of all hits increased by 1. .BKB of all hits changed to 40 .KBG of all hits changed to 25

    Dancing Blade 4 (Angled down) .Multihit BKB: 2 -> 10

    Blazer .Aerial Damage, BKB, WKB, and KBG values edited to match the ground variant. .Final Hit damage 8 -> 9 (prenerf)

    Critical Hit .Damage increased by 15%

    Ryu

    Spoiler:
    .Weight 103 -> 100

    Jab 3 .Damage increased 5 -> 6

    Up Tilt Soft .Hitbox 0 angle changed 84 -> 75 .Hitbox 1 angle changed 105 -> 90

    Side Smash .Damage reduced 16/16/17.5 ->15/15/16.5 .Interrupts 4 frames later

    Down Smash .Damage reduced 16/15/12/12 -> 13/13/9/9 .Kbg increased 50 -> 75

    Nair .4 frames more landing lag

    Fair .Sweetspot damage reduced 15/13 -> 14/12

    Bair .Sweetspot damage reduced 16 -> 15 .4 frames more landing lag

    Hadoken .All damages increased by 4%

    Shakunetsu Hadoken .Damage increased by 0.7 per hit

    Shoryuken (Heavy, Medium) .Kbg reduced 69/64 -> 60/55

    Focus Attack (All Charges) .Hitbox size reduced to match uncharged (Level 1) .Damage reduced 12 -> 9 (Level 2) .Damage reduced 10 -> 6 (Level 3) .Damage reduced 17 -> 12

    Shin Shoryuken .Damage increased 41 ->

    Shinku Hadoken .Damage increased by .2% per hit .SDI multiplier reduced by .3

    Samus

    Spoiler:
    Jab 1 .Transitions 5 frames sooner.

    Jab 2 .Damage reduced 8 -> 7

    Dash Attack .Initial dash attack damage increased 7 -> 9

    Side Smash .Damage on sweetspot reduced 15 -> 14 .Down and non tilted variants damage changed to match high variant .Sweetspot size increased by .3

    Up Smash .SDI multiplier lowered by .5

    Down smash .Damage on first hit increased 10 -> 12 .Damage on second hit increased 12 -> 13

    Nair .Hitbox size on foot increased by .5 .Comes out 2 frames faster

    Fair .Autocancels 9 frames earlier

    Bthrow .Increased damage 8 -> 9

    Missiles/Super Missiles .Entire move is 20% faster .Super Missile kbg increased  65 -> 80

    Zero Laser .Looping damage hits increased by .8%

    Sheik

    Spoiler:
    .Weight 81 -> 85

    Dash Attack .Kbg increased by 90 -> 100 .Sweetspot angle changed 60 -> Sakurai

    Side tilt .Damage increased 4 -> 5 .Bkb increased 20 -> 24

    Up Tilt .Second kick damage increased 6 -> 7 .Interrupts 2 frames later

    Down Tilt .Damage increased 5 -> 6 .Kbg reduced 80 -> 75 .Angle changed to 70/70/90/ -> /40/40/40 .Interrupts 3 frames later

    Side Smash .Second hit kbg increased 109 -> 113 .Interrupts 2 frames sooner

    Up Smash .Sweetspot size reduced by 1.2 units .SDI Multiplier reduced from 1.5- 1.2

    Down Smash .Last hit damage increased 6 -> 7 .Interrupts 4 frames sooner

    Nair .Comes out 2 frames later .3 frames more landing lag

    Fair .Sweetspot damage increased 4.3 -> 6.8 .Sourspot damage increased 5 -> 5.5 .Sweetspot kbg reduced to 132 -> 125

    Bair .Comes out 4 frames later .Initial damage increased 7/7/8 -> 9/9/10 .Interrupts 4 frames later .3 frames more landing lag

    Uair .Last hit damage increased 4 -> 5 .Interrupts 4 frames later

    Dair .20 frames less landing lag

    Pummel .Damage decreased from 3.1 - 2.5

    Vanish (Aerial) .Intangibility startup moved from 19 to 31 .Windbox shrank from 19 -> 12 units. Now only slightly larger than the reappearing hitbox.

    Light Arrow .Damage increased 45 -> 65

    Shulk

    Spoiler:
    .Weight 102 -> 98

    Jab 1 .Comes out 1 frame faster .Improved hitboxes .Damage: 3 -> 3.5 .FAF: Frame 26 -> Frame 23

    Jab 2 .Startup: Frame 5 -> Frame 4 .WKB: 52 -> 42 .FAF: Frame 34 -> Frame 28

    Jab 3 .Startup: Frame 12 -> Frame 8 .Sweetspot Damage: 5.3 -> 4.3 .Sourspot edited to match sweetspot.

    Dash Attack .Startup: Frame 15 -> Frame 12 .Angle: 60 -> 40 .Damage reduced 11.5 -> 10.5 .FAF: 53 -> 48

    Side Tilt: .Startup: Frame 12 -> Frame 9 .Damage reduced 13.5/13.5/13.5/12 -> 11.5/11.5/11.5/10 .FAF: 44 -> 40

    Down Tilt: .Startup: Frame 10 -> Frame 8 .Damage reduced 9.5/9.5/9.5/7.5 -> 8/8/8/6 .Interrupts 3 frames sooner

    Side Smash Hit 1 .No longer clanks .Improved hitboxes (Angled Down) Angle: 78/10/40 -> 68/10/30 Hit 2 .Sweetspot damage reduced 13 -> 11.5 .Hitbox sizes increased by 0.5 units. .Hitbox Duration: Frame 23 - 24 -> Frame 23 -> 26 .(No Angle and Angled Down) KBG: 115 -> 125

    Up Smash .Hitbox 0 of Hit 1 KBG: 40 -> 100 .FAF: Frame 68 -> Frame 60 .Hit 2 Sweetstpot damage reduced 13.5 -> 12

    Neutral Air .Startup: Frame 13 -> Frame 11 .Hitbox Duration: Frame 13 - 31 -> Frame 13 -> Frame 34 .Autocancel: Frame >80 -> Frame >57 .FAF: Frame 71 -> Frame 66

    Forward Air: .Hitbox Duration: Frame 14 - 18 -> Frame 14 - 20 .Damage: 8/6.5 -> 9.5/8 .KBG: 100 -> 90 .Autocancel: Frame >57 -> Frame >42

    Back Air .Startup: Frame 18 -> Frame 16 .Tipper hitbox size increased by 0.5 units .Autocancel: Frame >79 -> Frame >48

    Up Air .Startup: Frame 14 -> Frame 11 .Hit 1 Hitbox Duration: Frame 14 -15 -> Frame 14 - 17 .Hit 2 Hitbox Duration: Frame 24 - 25 -> Frame 19 - 20 .Hit 2 Sourspot Damage: 8 -> 9 .Hit 2 Sourspot KBG: 100 -> 86 .Lingering Hitbox added to Frames 21 - 30. Damage: 6, Angle: 88, BKB: 35, KBG: 100, Effect: Slash .Autocancel: Frame >79 -> Frame >45

    Down Air .Hit 1 edited to hit both grounded and aerial foes. .Hit 1 Hitbox Duration: Frame 14 - 15 -> Frame 14 - 17 .Hit 1 Damage: 7.5 -> 6 .Hit 2 Hitbox Duration: Frame 23 - 24 -> Frame 19 - 20 .Hit 2 Hitbox 0: BKB: 10 -> 20 .Hit 2 Hitbox 1: BKB: 10 -> 40 .Lingering Hitbox Added to Frames 21 - 32. Damage: 6, Angle: 85, BKB: 20, KBG: 100, Effect: Slash .Autocancel: Frame >78 -> Frame >76

    Back Slash .Damage: 10/9/16/14 -> 12/12/18/18 .KBG: 100 -> 92

    Back Slash Landing .Damage: 10/9/15/14 -> 12/12/18/18 .KBG: 100 -> 92

    Air Slash Hit 1 .Ledge Grab: Frame >40 -> Frame >37 .(Frames 10 - 12) WKB: 140/135/100 -> 135/130/125 .(Frame 12 - 14) WKB: 78/80 -> 80/70 .Additional hitboxes added to Frames 14 - 16: Damage: 5, Angle: 86/52, WKB: 62/58. KBG: 100, Effect: Slash .Hit 2 Damage: 5.5 -> 7 .Hit 2 BKB: 35 -> 45 .Hit 2 KBG: 170 -> 145

    Vision: Standard .Standard Counter Attack KBG: 84 -> 70 .Aerial Counter Attack Intangibility: Frames 9 - 44 -> Frames 1 - 45 .Interrupts 7 frames sooner

    Vision: Forward .Attack KBG: 94 -> 80 .Interrupts 4 frames later

    Chain Attack .Damage on final hit increased by 10%.

    Sonic

    Spoiler:
    .Weight 94 -> 90

    Up Tilt .Interrupts 8 frames sooner

    Nair .Damage increased 8/5 -> 10/7 .Kbg increased  80/85/95/ -> 100/105/110 .Angle changed 75 -> 55

    Fair .12 frames less landing lag .Autocancels 6 frames sooner

    Bair .Sweetspot damage reduced 14 -> 13 .Sourspot damage increased 10 -> 11 .14 frames less landing lag .Autocancels 6 frames sooner

    Uair .Kbg reduced 82 -> 80 .Angle changed 91 -> 99

    Dair .13 frames less landing lag

    Toon Link

    Spoiler:
    Jab 1 .Comes out 1 frame sooner

    Jab 3 .15% less endlag

    Up Tilt .Damage increased 5 -> 6 .Bkb increased 30 -> 36

    Nair .Second hit damage increased 7 -> 8.5 .Interrupts 2 frames sooner

    Bair .FSM removed, speeding up endlag by 67% .Autocancels 7 frames sooner

    Back Throw .Kbg reduced 120 -> 113

    Spin Attack (Grounded) .Final hit damage increased 4 -> 5

    Villager

    Spoiler:
    .Weight 97 -> 92 .Walljump removed

    Side Smash .20% more endlag

    Nair .Comes out 2 frames slower

    Fair .Early hitbox damage reduced 7 -> 5 .Middle and late hitboxes bkb reduced 10 -> 5

    Bair .Early hitbox damage reduced 9 -> 7 .Middle and late hitboxes bkb reduced 10 -> 5

    Uair .Animation plays 20% faster after hitboxes come out, reducing linger

    Dair .Animation plays 20% faster after hitboxes come out, reducing linger

    Wario

    Spoiler:
    Jab 1 .Comes out 2 frames sooner

    Side Tilt .Interrupts 2 frames sooner

    Up Smash .Intangibility ends with the hitboxes, not after .Interrupts 8 frames sooner

    Down Smash .Interrupts 4 frames sooner

    Dair .Interrupts 3 frames sooner

    Chomp .Waiting grab collision shrank by 1 unit .Hitbox Y position decreased by .3 .Hitbox X position decreased by .2

    Wii Fit Trainer

    Spoiler:
    Jab 3 .Interrupts 2 frames sooner

    Dash Atk .Interrupts 3 frames sooner

    Down Tilt .Kbg increased 80 -> 90

    Side Smash .Interrupts 5 frames sooner

    Down Smash .Interrupts 5 frames sooner

    Dash Grab .Interrupts 3 frames sooner

    Pivot Grab .Interrupts 2 frames sooner

    Bthrow .Damage increased 9 -> 10 .Kbg increased 65 -> 75

    Uthrow .Bkb reduced 50 -> 30 .Damage reduced 11 -> 9

    Yoshi

    Spoiler:
    .Run speed 1.86 -> 1.77

    Jab 2 .Interrupts 6 frames later

    Dash Attack .Damage increased 9/6 -> 10/7

    Side Tilt .Comes out 2 frames slower

    Side Smash .Sweetspot damage reduced 15.5 -> 15

    Up Smash .Interrupts 2 frames later

    Down Smash (both hits) Bkb reduced 40/42 -> 35/37

    Nair .Comes out 2 frames later

    Fair .Meteor hitbox damage reduced 14 -> 13 .Comes out 3 frames slower

    Bair (Last hit) .Kbg reduced 184 -> 170

    Uair .Comes out 3 frames slower .Interrupts 3 frames later

    Pivot Grab .Interrupts 3 frames sooner

    Yoshi Bomb (Aerial) .Bkb reduced 70 -> 60 .Kbg increased 68 -> 72

    Zelda

    Spoiler:
    Run Speed 1.3 -> 1.34 Jab .Comes out 3 frames faster (frame 8 jab) .Damage reduced 11 -> 9 Decreased damage by 2%

    Side Tilt .Increased damage by 1% (kills 11% earlier)

    Dtilt .Interrupts 3 frames sooner

    Side Smash .Interrupts 6 frames sooner

    Up Smash .Interrupts 4 frames sooner

    Dash Grab .Interrupts 3 frames sooner

    Pivot Grab .Interrupts 2 frames sooner

    Fair .Sourspot damage increased 4 -> 7 .Sweetspot lasts 1 more frame .Interrupts 10 frames sooner

    Bair .Sourspot damage increased 4 -> 7 .Sweetspot lasts 1 more frame .Interrupts 10 frames sooner

    Dair .Sourspot damage increased 5/4 -> 6 .Kbg increased significantly .Sweetspot lasts 1 more frame

    Fthrow .Bkb increased 70 -> 74, kbg increased 50 -> 60

    Bthrow .Increased damage 10 -> 11

    Dthrow .Looping hit damage increased 1 -> 1.5

    Din's Fire .Increased bkb by 10 on all charges. .No longer has a sourspot, dealing consistent damage and knockback.

    Phantom Slash .Able to interrupt on frame 35

    Zero Suit Samus

    Spoiler:
    .Run speed 2.1 -> 2 .Air mobility to 1.2 -> 1.185

    Dash Attack .Interrupts 5 frames sooner

    Side tilt (non angled) .Damage increased to match tilted variants 8%, 8%, 6.5%

    Down tilt .Interrupts 4 frames sooner

    Up Smash (KOs a bit sooner) .Last hit damage increased 3 -> 4 .Kbg reduced to partially compensate

    Down Smash .Sweetspot damage reduced 8 -> 6

    Fair (First kick ) .Fixed kb added 30.Angle changed from 169- 37 .Interrupts 3 frames sooner

    Uair .Interrupts 2 frames later

    Paralyzer .Comes out 2 frames slower

    Plasma Whip .Comes out 3 frames faster

    Boost Kick (Last hit) .Kbg reduced  209 -> 199

    Flip Jump .Intangibility removed entirely

    (Kick) .Damage on meteor reduced 14 -> 12

    Footstool .Damage reduced 8/8 -> 7/7

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